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Old May 17, 2005, 04:50 AM // 04:50   #1
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Default Mo/R should choose what ranger skills?

I recently made a new monk primary character, and was considering Nec secondary, but my friend already made one, so I decided to go Ranger secondary. Basically, I want to heal, but do damage as well, since healing does get boring. So I'm thinking of going Divine Aura, Healing, and Marksmanship, equipping a bow. The only problem I see would be the lack of energy +'s that i could get easier on a holy rod and such. What suggestions can anyone give me?
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Old May 18, 2005, 06:13 PM // 18:13   #2
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i agree about the energy bonus. if i were you i would go healing prayers/beast mastery and but the rest in what ever you want (probably smiting prayers since you want to deal lots of dmg). that way you will get your energy bonus from your staff/wand and you can heal and still dish out the dmg with your pet tanking. you will not have alot of defense if you go with marksmanship. if you use your pet as a tank you can keep him healed up and then throw in a smite or two.
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Old May 18, 2005, 07:02 PM // 19:02   #3
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could always go "melandrus monk" style, taking wilderness, protection, healing, and divine favor. (10/5/10/10)

Ranger Skills are Melandrus Resilience, Dryders Defense, and any trap you fell like. The rest are healing spells, res, and draw conditions.
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Old May 18, 2005, 08:00 PM // 20:00   #4
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imo going into marksmanship is a waste for a non-primary ranger. Rangers only get 14 dps with their best bows and no skills and ranger skills are absolutely terrible without expertise; it's just not worth the 10-12 in marksmanship.

you could put some into wilderness survival and use skills to keep your monk alive longer. unfortunately these aren't all that great due to very long cooldowns and others such as throw dirt/whirling defense are in expertise. I don't know, ranger doesn't seem to be a very good secondary for monk. You may want to consider switching it if it doesn't work out.
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Old May 18, 2005, 08:38 PM // 20:38   #5
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Quote:
Originally Posted by Zeru
imo going into marksmanship is a waste for a non-primary ranger. Rangers only get 14 dps with their best bows and no skills and ranger skills are absolutely terrible without expertise; it's just not worth the 10-12 in marksmanship.

you could put some into wilderness survival and use skills to keep your monk alive longer. unfortunately these aren't all that great due to very long cooldowns and others such as throw dirt/whirling defense are in expertise. I don't know, ranger doesn't seem to be a very good secondary for monk. You may want to consider switching it if it doesn't work out.
I'd agree, it's pretty lousy. Marksmanship is only effective as ranger primary - that's the problem with this Expertise based design - non-ranger primaries are of very limited effectiveness with any of the marksmanship/expertise skills (there are a few exceptions); beastmastery isn't very strong right now (though many take it as their secondary just to have a tank) and the pet attacks get pricey without expertise, so we are left with Wilderness Survival as the secondary to pull from - luckily it has some good skills.
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Old May 19, 2005, 02:56 AM // 02:56   #6
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ranger secondaries arent supposed to use bow or marksmenship, but that doesnt make them bad. Mo/R is just as powerful and nearly as popular as Mo/Me or Mo/W (the other popular monk secondaries)

Taking ranger secondary usually involves heavy wilderness survival. The "Melandrus Monk" build relies heavily on it. W/R frequently use it to apply poison and combo with cyclone axe. Nearly any build can pick up nice healing, defense, or passive bonuses from wilderness.

Otherwise, beastmastery is sometimes good, for pets in pve, and only tigers fury in pvp.
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Old May 20, 2005, 07:54 PM // 19:54   #7
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Well since you stated you wanted to do damage as well as heal then dont go with a ranger secondary. You would probably be better off putting your points into smiting. Rangers have a lack of a decent dmg skill as is (most use them as interuptors in which Mesmer would probly be a better secondary or Elementalist for dmg dealing), also to do any decent dmg takes up about 2 slots for poison and hunters strike and thoughs are DOTs rangers dont have much for dealing Direct Damage (some will argue that if you put ENOUGH points into marksmanship you get decent dmg, I personally never seen it with my R/Me).
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